Sunday, 18 January 2015

Increased Flexibility Of CG Animation

        Aside from the artistic and creative benefits offered by 3D CG animation, there are also logistical benefits. 


        Traditionally, with stop motion or hand drawn animation the entire team works in the studio together, within close proximity to one another. If one of the puppets breaks, it can then be replaced and fixed, a set can be redressed, a frame reworked; changes can be made cohesively, everyone is on hand and production can run smoothly.

        Digital animation, on the other hand, has the potential for greater freedom. If everything exists as a digital file rather than a physical artifact, it can easily be shared among artists across the globe. The modeller, rigger, texture artist, shader writer and animator no longer need to be in the same country. It eliminates the problem of commuting; an animation studio can make use of the best talents from the four corners of the globe.

        Additionally, when a character (or indeed setting or prop) is made digitally, it can be stored indefinitely. Unlike a latex puppet, it will not decay or ruin over time. There will be no need to redraw or recreate a character as it will be there safe and ready to use in the event of any sequels or spin offs. Indeed, a digital model of a character could just as easily be be used in the creation of a video game as an animated film. 

        Similarly, once a digital object is created, there are no limitations regarding the number of copies that can be made. With stop motion, a number of duplicate puppets are made, in case of breakages, but also in order than a character can be used on several stages by several animators working on different scenes. In theory the more puppets, the more scenes can be animated simultaneously, but puppets are expensive. Any duplicate props will also need making one by one, by hand, keeping an eye on consistency and continuity. Even more impractically, any copies in hand drawn animation, must be laboriously redrawn. Copying a digital file is infinitely quicker, not to mention cheaper, which are sadly important considerations in the production of an animation. 

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