As the penultimate task for our Visual Language module, we have been tasked with creating a series of observational drawings of any object (aside from something overly simple) from different angles, with the idea that they could be assembled into a short animation showing the object rotating through 360 degrees.
The more I watch animations from an analytical point of view, the more I can see how this task relates to our course and will help to develop our skills as animators, as well as character designers. There are numerous examples of the camera circling a character in Disney films (off the top of my head, Beauty and the Beast and The Lion King spring to mind), often at dramatic or emotionally heightened moments such as romantic encounters or climactic confrontations.
The ballroom scene in Beauty & The Beast masterfully shows the characters from all angles. |
Being able to draw a character or object from all angles is also important for solid drawing (one of the 12 principals of animation), as it allows you to depict figures from more dynamic angles than just front and profile. Three quarter views will give the illusion of depth and shape to 2D animations, preventing the characters from feeling flat.
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